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Devlog
Formless: Phantoms of Dockyard
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Devlog
The Tricky Platform
April 26, 2020
by
Dark Forest Media
2
#survival horror, #horror, #game dev, #construct 2, #q3d
At some point in time I visualized a moving lift/platform in the design of the first area. Something akin to the kind found in classic Resident Evil games. I knew I had to have it, but I also knew it...
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First Stages of Development
April 24, 2020
by
Dark Forest Media
1
#survival horror, #horror, #construct 2, #q3d
First and foremost. I am a very unconventional game dev, and through these devlogs you will see a bunch of workarounds, cheap tricks, and things that will probably make you want to pull your hair out...
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