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Formless: Phantoms of Dockyard

Formless: Phantoms of Dockyard

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Devlog

  • The Tricky Platform
    April 26, 2020 by Dark Forest Media
    2
    #survival horror, #horror, #game dev, #construct 2, #q3d
    At some point in time I visualized a moving lift/platform in the design of the first area. Something akin to the kind found in classic Resident Evil games. I knew I had to have it, but I also knew it... Continue reading
  • First Stages of Development
    April 24, 2020 by Dark Forest Media
    1
    #survival horror, #horror, #construct 2, #q3d
    First and foremost. I am a very unconventional game dev, and through these devlogs you will see a bunch of workarounds, cheap tricks, and things that will probably make you want to pull your hair out... Continue reading
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